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Author: Charlie Brigden

Remembering David Shire’s Zodiac ?>

Remembering David Shire’s Zodiac

by Charlie Brigden There isn’t a lot of score in ZODIAC. Nearly thirty minutes out of a hundred and fifty-eight, which isn’t unknown for a movie of its sort. “It didn’t need a score,” thought director David Fincher, who had already curated a large and personal playlist of songs for the film which both served to reflect the general mood as well as illustrate the passage of time. But then he was reminded of David Shire. Even today, on the…

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The Interview: Nicholas Britell (Moonlight) ?>

The Interview: Nicholas Britell (Moonlight)

By Charlie Brigden Nicholas Britell is about to hit the big time through his Oscar-nominated score to Barry Jenkins’ Moonlight. With the film out soon in the UK, we sat down with the composer to discuss awards, swimming, and chopping and screwing. CB: Hey Nicholas, how are you? NB: I’m good, I’m good. I’m, you know, watching this huge snowstorm! [laughter] CB: First of all, congratulations on the Oscar nomination. NB: Thank you. Thank you so much. CB: How did…

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Nocturne ?>

Nocturne

Raiomond Mirza’s score for Saul Pincus’ enchanting indie drama NOCTURNE is a classy affair, a heady mix of jazz rhythms and traditional symphonic music, with haunting melodies punctuated by explosive emotions. The relationship between symphonic score and jazz in movies is a lengthy and historic one, from the the scores of Elmer Bernstein to the use of George Gershwin in Woody Allen’s MANHATTAN, and it’s treated beautifully here. Mirza’s score has elements of tension and danger behind it, but pushing…

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The Interview: Sascha Dikiciyan, Part 2 ?>

The Interview: Sascha Dikiciyan, Part 2

With Deus Ex: Mankind Divided’s fantastic soundtrack now available on digital and 2-CD, Paul Weedon caught up with composer Sascha Dikiciyan again to discuss the intricacies of producing expanded versions of one of 2016’s finest video game scores. Read Part 1 here Here we are again! We previously touched on the fact that you worked on the music for Prague in the game. In terms of scoring locations, how do you go about conceptualising the futuristic sound of a city…

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